Monday, March 23, 2015

Kahoot! is a Hoot!

Lately, a few of the second grade teachers have been using Kahoot!, so I thought it would be useful to write a post to teach the rest of the building how to use the tool. Kahoot! is a game-based classroom response system. The purpose of the tool is to ask thought-provoking questions in an engaging way through an audience response system. It provides instant feedback that shows the correct answer, allowing for discussion of the question and to check for understanding after each question.

To get Kahoot! in your classroom, first create a free account on their website. From there, there is the option to create your own "Kahoot" (as they call them) by making a quiz, starting a discussion, or polling the class through a survey. If you don’t want to create your own, there is the option to search from the hundreds of thousands of public Kahoots that already exist. Compared to other classroom response systems I have used, I like how there is the option to search from public Kahoots with this program. No need to reinvent the wheel, right? This also gives the option for grade level team members to use the same Kahoots, as they would just search and find the Kahoot created by one of the team members. This allows for simple, yet effective, collaboration.

After you have created or chosen the Kahoot you would like to give your students, it is time to use it. Students can participate in a Kahoot with virtually any device that allows them to connect to the Internet. The second grade teachers have been having the students use their iPads. Students go to kahoot.it on that device using any browser, where they are prompted to enter the game-pin. Each Kahoot that is created or accessed comes with a unique game-pin. As the teacher, you provide the pin to your students. What is nice about this program is no account is necessary for students to play a Kahoot. The only thing needed is the game-pin. To allow for seamless technology integration, add kahoot.it as an icon to the home screen.  

Necessary pieces of technology for a successful Kahoot! experience:

1. Teacher laptop or iPad to log into Kahoot! to present the Kahoot. 

2. A projector to show the teacher's screen to the class (this is the only place the questions are displayed)

3. Student iPads

Below is a screenshot of what would be displayed on the projector from the teacher's device. Students will enter the game-pin into their device. 



After entering the game-pins, students will then enter their names. This allows you to gather assessment data on your students at the same time!


  
Once students are in, they will see the following screen.


The teacher will see the screen below. As you can see, this shows the number of players (1), allowing the teacher to know when all students are in. Under "Kahoot!" you can see my name (Court), allowing students to search for their name, so they know they are in. 



Now it's time to take the quiz by the teacher clicking "Start Now." The question is only displayed on teacher's screen, making a projector necessary as a visual cue. The number 12 on the left is the timer, allowing students to move through the questions quickly. The "0 Answers" on the right shows how many students have answered. 


Below is what students see on their screen. This makes this program appropriate for lower elementary as well with the visual cue. Students would select their answer. 


After all students have answered the question or time is up, the answers are shown in the form of a graph. The check marks indicate the correct answers. The numbers on the top of each bar indicate how many students chose each particular answer choice. This allows for an instant assessment, allowing the teacher to know how much discussion is needed on the particular question. The Kahoot won't move on until the teacher clicks next, allowing for as much discussion as necessary. 


And the end of the Kahoot, the overall results are shown. It would rank the students by correctness. Depending on the nature of the quiz and the competitiveness of the class, this could be really fun. If this does not appeal to you or the nature of the classroom, then simply stop projecting your teacher screen. It prompts you to move to this screen. In the black rectangle, it allows you to "Download results," allowing you as a teacher to go back and view the results of your class. 


When using public Kahoots, the program allows you to preview each Kahoot. This allows you to simultaneously see your screen and the students' screens at the same time, while also reviewing the questions. This allows you to go through the public Kahoots quickly and check them before having the students play. 



What are ways you have used Kahoot! in your classroom? If you don't use Kahoot! yet, contact a tech intern to help your students get Kahoot! as an icon on their home screen! Or this blog post will show you how as well.


Happy Kahooting!